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Дополнительная литература
Bateman, Chris, and Richard Boon. 2006. 21st Century Game Design. Boston: Course Technology Cengage Learning.
Brandon, Alexander. 2005. Audio for Games: Planning, Process and Production. Berkeley: New Riders Publishing.
Childs, G. W., IV. 2007. Creating Music and Sound for Games. Boston: Thomson Course Technology.
Collins, Karen. 2008. From Pac-Man to Pop Music: Interactive Audio in Games and New Media. Burlington, VT: Ashgate Publishing Limited.
Collins, Karen. 2008. Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. Cambridge, MA: MIT Press.
Copland, Aaron. 1939. Revised 1957. What to Listen for in Music. New York: New American Library.
Csikszentmihalyi, Mihaly. 1990. Flow: The Psychology of Optimal Experience. New York: Harper & Row.
Hoffert, Paul. 2007. Music for New Media: Composing for Videogames, Web Sites, Presentations, and other Interactive Media. Boston: Berklee Press.
Kent, Stephen L. 2001. The Ultimate History of Video Games. New York: Three Rivers Press.
Marks, Aaron. 2009. The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers. 2nd ed. Burlington, MA: Focal Press.
Marks, Aaron, and Jeannie Novak. 2009. Game Development Essentials: Game Audio Development. New York: Delmar Cengage Learning.
Sanger, George Alistair. 2004. The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness. Berkeley: New Riders Publishing.
Stephens, Richard, and Dave Raybould. 2011. The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games. Burlington, MA: Focal Press.
Stravinsky, Igor. 1936. Igor Stravinsky, an Autobiography. New York: W. W. Norton & Company.