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Scruton, Roger. 1999. The Aesthetics of Music. New York: Oxford University Press.

Shan, Man-Kwan. 2002. «Music Style Mining and Classification by Melody». In IEEE International Conference on Multimedia & Expo 2002 Proceedings. 1: 97–100.

Shapiro, Nat. 1981. An Encyclopedia of Quotations about Music. Boston: Da Capo Press.

Sheffield, Brandon. 2010. Tales from the Crunch. Game Developer Magazine 17 (5): 7–11.

Smuts, Aaron. 2005. «Are Video Games Art?» Contemporary Aesthetics. Accessed October 12, 2012. http://www.contempaesthetics.org/newvolume/pages/article.php?articleID=299-Video_Games. – На момент издания книги ссылка недоступна.

Sridharan, Devarajan, Daniel J. Levitin, Chris H. Chafe, Jonathan Berger, and Vinod Menon. 2007. Neural Dynamics of Event Segmentation in Music: Converging Evidence for Dissociable Ventral and Dorsal Networks. Neuron 55: 521–532.

Stahl, Lesley. 2012. «The Art of Video Games». CBS News Sunday Morning. Accessed October 11, 2012. https://www.cbsnews.com/news/the-art-of-video-games/.

Stravinsky, Igor. 1936. Igor Stravinsky, an Autobiography. New York: W. W. Norton & Company.

«Stravinsky Previsions a New Music: Russian Composer Extols the Player-Piano and Its Auto Soul». 1925. The Independent. Accessed April 30, 2013. http://www.oldmagazinearticles.com/pdf/Stravinsky_Article_1925.pdf.

Stuart, Keith. 2012. «Sound as Story: Austin Wintory on Journey and the Art of Game Music». HookshotInc.com. Accessed February 4, 2013. http://www.hookshotinc.com/sound-as-story-austin-wintory-interview/. – На момент издания книги ссылка недоступна.

Tavinor, Grant. 2010. «Video Games and the Philosophy of Art». Kotaku.com. Accessed October 11, 2012. http://kotaku.com/5527281/video-games-and-the-philosophy-of-art.

Thoreau, Henry David. 1854. Walden, and On the Duty of Civil Disobedience. Project Gutenberg. Accessed April 30, 2013. http://www.gutenberg.org/files/205/205-h/205-h.htm.

Twain, Mark. 1895. «Fenimore Cooper’s Literary Offenses». Project Gutenberg. Accessed July 17, 2012. https://www.gutenberg.org/files/3172/3172-h/3172-h.htm.

Varney, Allen. 2006. «Immersion Unexplained». TheEscapist.com. Accessed May 19, 2012. https://www.escapistmagazine.com/immersion-unexplained/.

Vary, Adam B. 2011. «Videogames vs. Movies: Which Medium Is Greater?» Entertainment Weekly. Accessed April 30, 2013. https://ew.com/article/2011/08/18/movies-videogames-inception-red-dead-redemption/.

Westecott, Emma. 2012. Crafting Play: Little Big Planet. Journal of the Canadian Game Studies Association 5 (8): 90–100.

Whitmore, Guy. 2003. «Design with Music in Mind: A Guide to Adaptive Audio for Game Designers». Gamasutra. Accessed January 31, 2013. https://www.gamedeveloper.com/audio/design-with-music-in-mind-a-guide-to-adaptive-audio-for-game-designers.

Williams, M. H. 2011. «Phil Harrison Calls Crunch Time a ‘Relic’». IndustryGamers. Accessed May 6, 2012. http://www.industrygamers.com/news/harrison-calls-crunch-time-a-relic/. – На момент издания книги ссылка недоступна.

Yee, Nick. 2007. Motivations of Play in Online Games. Journal of CyberPsychology and Behavior 9: 772–775.

Дополнительная литература

Bateman, Chris, and Richard Boon. 2006. 21st Century Game Design. Boston: Course Technology Cengage Learning.

Brandon, Alexander. 2005. Audio for Games: Planning, Process and Production. Berkeley: New Riders Publishing.

Childs, G. W., IV. 2007. Creating Music and Sound for Games. Boston: Thomson Course Technology.

Collins, Karen. 2008. From Pac-Man to Pop Music: Interactive Audio in Games and New Media. Burlington, VT: Ashgate Publishing Limited.

Collins, Karen. 2008. Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. Cambridge, MA: MIT Press.

Copland, Aaron. 1939. Revised 1957. What to Listen for in Music. New York: New American Library.

Csikszentmihalyi, Mihaly. 1990. Flow: The Psychology of Optimal Experience. New York: Harper & Row.

Hoffert, Paul. 2007. Music for New Media: Composing for Videogames, Web Sites, Presentations, and other Interactive Media. Boston: Berklee Press.

Kent, Stephen L. 2001. The Ultimate History of Video Games. New York: Three Rivers Press.

Marks, Aaron. 2009. The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers. 2nd ed. Burlington, MA: Focal Press.

Marks, Aaron, and Jeannie Novak. 2009. Game Development Essentials: Game Audio Development. New York: Delmar Cengage Learning.

Sanger, George Alistair. 2004. The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness. Berkeley: New Riders Publishing.

Stephens, Richard, and Dave Raybould. 2011. The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games. Burlington, MA: Focal Press.

Stravinsky, Igor. 1936. Igor Stravinsky, an Autobiography. New York: W. W. Norton & Company.

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